This is my interpretation of a concept by Farzad Varahramyan from the art of Darkwatch book. This is my first full next gen environment and my first use of the Unreal Engine. All final shots are realtime from Unreal Engine 3 with no pp tweaks and the breakdowns are viewport grabs from maya. You can see my Work in ProgressĀ Here Please click on the images to enlarge
Scene Breakdown











