Darkwatch Church

This is my interpretation of a concept by Farzad Varahramyan from the art of Darkwatch book. This is my first full next gen environment and my first use of the Unreal Engine. All final shots are realtime from Unreal Engine 3 with no pp tweaks and the breakdowns are viewport grabs from maya. You can see my Work in ProgressĀ Here Please click on the images to enlarge

Darkwatch_Church_Final_001

Darkwatch_Church_Final_002

Darkwatch_Church_Final_003

Darkwatch_Church_Final_004

Darkwatch_Church_Final_005b

Scene Breakdown

Darkwatch_Church_Final_Wires

Darkwatch_Church_Final_Assets_001b

Darkwatch_Church_Final_Assets_002

Darkwatch_Church_Final_Assets_003

Darkwatch_Church_Final_Assets_004b

Darkwatch_Church_Final_Assets_005

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